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Trism earns $250,000 [u]
September 19th 2008

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There's been a lot of bad press and ranting about Apple's AppStore exclusion policy, or lack of one as seems to be the case. And, whereas those complaining don't seem to recognize the irony of blindly accepting Apple's rejection of Pull My Finger (think Larry Flint) while protesting the exclusion Podcaster (think sainted believer), there is a way to separate the wheat from the chaff of this issue without spilling a drop of satirical blood—money.

Wired reports that Steve Demeter's Trism, yet another Tetris-like puzzle game, has earned him $250,000 in the span of about two months. That's none too shabby, especially considering the game only costs $5 a pop.

Wired adds that if Demeter's AppStore sales volume stays the same for the next 10 months, which is far from guarantied, Trism will deliver $1.5-million in revenue in its first year and that's not chump change.

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And, Trism's creator is far from alone. Apple announced in August that AppStore sales were averaging $1-million a day and has since said that downloads have topped 100-million.

However unfair Apple may be, the company is delivering money for developers ([u] even Podcaster is earning thousands in exile, see ComputerWorld, 1,130 downloads @ $9.99 each [u]) and some people are getting rich in a marketplace that didn't exist three months ago.

And that's the bottom line—cash always trumps hyperbole and rightly so.

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