OpenGL 3 released


Kronos has announced the release of OpenGL 3, which the group says brings significant new functionality to the open, cross-platform standard for 3D graphics acceleration including GLSL 1.30.

"OpenGL 3.0 is a significant evolutionary step that integrates new functionality to ensure that OpenGL is a truly state-of-the-art graphics API while supporting a broad swathe of existing hardware," said Barthold Lichtenbelt, chair of the OpenGL working group at Khronos. "Just as importantly, OpenGL 3.0 sets the stage for a revolution to come--we now have the roadmap machinery and momentum in place to rapidly and reliably develop OpenGL--and are working closely with OpenCL to ensure that OpenGL plays a pivotal role in the ongoing revolution in programmable visual computing."

Kronos lists dozens of additions and improvements available in OpenGL 3.

Of course, OpenGL is a big part of OS X. [Continue reading]

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Developers respond

As noted on Slashdot, the various developer groups that should be happy about the "significant new functionality" in OpenGL 3 are anything but:

OpenGL Discussion Boards--"with a state-of-the-ark API."

GameDev.net--"I thought Khronos was on the clue train here. People bank their livelihoods on this stuff."

There are hundreds more less than charitable comments from scores of developers on these and other forums with positive views almost non-existant.

What are your feelings about OpenGL 3 was it does and doesn't bring to the table?

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