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If you have ever had a secret wish to be a ruler and build your own civilization, guiding its development every step of the way, then Civilization: Call to Power may be the game for you. Civilization the newest game in the Civilization, turn based strategy games, far surpasses its earlier predecessors. New Realms, unconventional warfare, enhanced diplomatic and trade options, and all new wonders are major changes in this newest version of Civ. series, developed for MacSoft by Westlake Interactive. The game is bought to life with animated, high resolution images, 16 bit graphics are a step up from Civilization. II, giving the units and cities
the more realistic details that you expect in a Mac game.Being the highest scoring citizen after 7000 years or the first player to synthesize alien life from DNA are two new additions that add to the variety. Icons that appear to the left of your screen when trouble is brewing or when something new has been produced in a city, are another nice improvement that helps to keep you informed as you play. The pop-up menu gives easy access to all your cities and their status, making it easier to manage your cities. From the moment you start up the program you can see the improvements as the introduction takes you through an elaborate production of the various stages of the game. CTP starts out in the same fashion as the previous version, but that is where the similarities end. Improved management makes it easier to handle your cities globally instead of individually; save game feature is great for getting back into a game where you left off, and being able to advance past the planet into sea and space adds a new dimension to this game. A new multi-functional Map Editor gives you the opportunity to create your own unique worlds. For the less technically inclined the ability to change the names of cities and leaders is a fun option. The sound quality is dependent on the type of system you are running on, but listening to the crunching of boots across the terrain, a tank rumbling across the plains, boats pushing through the sea, and the whir of fighter engines, adds a bit of realism to the game. The various calls of the human units are fun at first, but after a few hundred moves, they can become quite annoying.
Beginners can start off with the tutorial which gives you the feel of the game, but playing the game against the computer is the best way to really learn strategies and game play. Lessons learned the hard way ( having my civilizations destroyed a few times ) are the ones that taught me the best tactics. Another mode of play is the Hotseat game, in which you can play with three or more players on your computer. I found the Hotseat game to be more of a ram hog then playing against the computer, though. Once you feel you've mastered enough of the game, you can play against fellow Mac and PC gamers on the Internet or by e-mail.
When it comes to realism, there are a few points that I thought could use some
improvements. For one thing, I have never known a submarine or battleship to barrel
over a city. Calvary and Toga wearing diplomats do not mix with marines and battleships,
as far as I know. Public works give users roads and railroads which make travel easier
and faster, but where are the bridges? I was forced to build a city on a small island
when I stumbled into some ruins, but I had no way to get back to the main land except
by boat. Granted you can build undersea tunnels later in the game, but I think it
would be a nice addition if units
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